![]() ![]() So yes I think THAT ANY WIZARD IN THE SCHOOL OF TRANSMUTATION will know how matter works and how to change it with advanced mathematics and chemistry along with a little magic. Well on the contrary, in the D&D world if you have magic and potions that means they have a VERY STRONG grasp of science and understanding of elements, what do you think spell and alchemical components are! matter of fact all the alchemical components are just elements on the periodic table of elements! and now that we have the artificer class its pretty much the scientist class! its just that in D&D science so SO advanced they skipped right to being able to shoot lighting out of there hands, turning lead to gold and being able to heal people by touching them! to top that off elfs live VERY long lives AND they reincarnate when they die and get most of there old memories back and even leave themselves things for there future incarnations, it only takes one elf wizard with some spare time to write a book about how gems form in the planets crust to explain these things, on top of that the wizard can just summon and talk to a spirit from the elemental planes to get a detailed explanation on how there element works because when you brake it down everything belongs to one of the four elements/states of matter: gas, liquid, solid or thermal. Not to mention hanging story hooks on - after all, good-aligned deities are not the only ones capable of gifting Tears of Life to their servants. I've actually got a bunch of stuff written up for Tears of Life, specifically because this is such an easy drop-in place to add some drama to character death for high-level players. Which, needless to say, comes with its own potential issues and enemies. My own games have dispensed with diamonds as material components for everything but Revivify any other clerical resurrection spell requires a Tear of Life instead, which can only be obtained through direct service rendered to a deity or furtherance of that deity's goals. This is also a very easy thing to houserule. The actual 'gemstone' component allows a DM to determine the actual supply of such gems perhaps diamonds pure enough to be used for resurrection rites are not only deeply expensive, but also very rare, making every character death a dire blow and every chance to secure enough diamonds for a resurrection a capital-E Event. ![]() The cost of the gem component represents how much treasure you're not using on cool shit like high-level adventuring supplies, magic items, airships/castles, retainers/noble titles, and other such stuff. Actually, factually, call up Ao, Oghma, and Boccob and they will verify it, earth is an element in D&D campaign worlds in the same way that we mean that iron is an element in ours.Įven if you could, you'd still need x00gp worth of coal to make a resurrection diamond. Earth is an element in D&D in the same way that you and I say that iron is an element. After all, D&D physics allow for such things as magic, while ours does not. Indeed, it's quite arguable - given the existence of the Inner Planes as verifiable fact - that physics and chemistry as we understand them is wholly inaccurate for a D&D campaign world. There's no such thing as the periodic table. ![]() Remember, in D&D the elements are: air, earth, fire, and water. That said, essentially nobody in a D&D campaign setting would understand diamonds as "compressed carbon". It's to give the spell a real, material cost to the PCs. The point of expensive material components isn't to highlight the economy of the game world. It could be gems, it could be gold, it could be difficult to produce tinctures and infusions. What matters is that the PCs mark off 1,000 gp when they cast a spell that consumes something worth 1,000 gp. It doesn't really matter what you use for your expensive material components. Monstrous Compendium Vol 3: Minecraft Creatures
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